As a long-time fan of Paradox's games, I may be a bit biased when reviewing this one. Especially considering my deep appreciation for games based in ancient Rome, as well.
Unlike most Paradox games, however, I waited until well after release to purchase this one. Early reports stated that the game was buggy, somewhat incomplete, and suffering from a deeply-flawed enemy AI. If you were like me and you put off purchasing this game, you will be pleased (as I am) to hear that any negative reviews aimed at earlier versions of this game are now quite outdated. Indeed, it plays like a charm.
The addition of the Vae Victus expansion (included in the Gold package purchase here at Gamersgate) and its patches have tightened up the AI and streamlined much of the game-making it an almost entirely different game (and a truly different experience) from its earlier incarnations.
What we have now is a deep, grand-strategy level hybrid game that mixes elements from Paradox's venerable EU franchise with many of the 'character-building' aspects of its brilliant Crusader Kings game.
Please note, however, if you have not played Paradox games before, that this is not a 'Rome:Total War' clone. The tactical-level interaction in this game is extremely limited. Combat is handled almost entirely by the computer and you will not get a chance to flex your muscle as an 'armchair general' on the field of battle.
What you do get, however, is a very detailed, deep, and (somewhat) historically accurate strategic engine with diplomacy, nation-building, tech-development, and character growth.
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